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[OpenGL programyesadmin_com_20051126142245906

Description: ·以C#完成msn到jabber的tr. · 本游戏是采用斜45度. ·本源码是wis芯片完成mpeg. ·在VxWorks 编程过程中,. ·Raw Socket(原始套接字. ·基于OpenGL的ActiveX控件. ·Windows下的基于intel的i. ·Altera AHDL语言设计的PC. ·值得一看,对于网络管理. ·北京里工大学ASIC设计研. ·绝对经典的uc/os的程序,. ·1,本软件实现了围棋打谱,. ·日本著名的的嵌入式实时. ·ddos源代码,c语言。共同-C# to complete the msn to jabber tr. The game is the ramp 45 degrees. The FOSS wis chip is completed mpeg. In VxWorks programming process, . Raw Socket (original socket. OpenGL-based ActiveX. W indows under the intel-based Altera AHDL i. PC design. worth 1, for network management. Beijing University to work in ASIC design research. absolute classic uc / os procedures, . 1, the software Go to fight the spectrum. Prominent Japanese embedded real-time. ddos source code, c language. Common
Platform: | Size: 1909015 | Author: 大大 | Hits:

[OpenGL programVertexBufferObjects

Description: When you need raw polygon-pushing power, you can always utilize the optimizations provided by OpenGL. Vertex Arrays are one good way to do that. For even more boost you can use a recent extension to graphics cards called Vertex Buffer Objects . The extension, ARB_vertex_buffer_object, works just like vertex arrays, except that it loads the data into the graphics card s high-performance memory, significantly lowering rendering time. Because the extension is relatively new, not all cards will support it. This awesome tutorial was written by Paul Frazee. If you enjoy the tutorial please e-mail him and let him know. by NeHe
Platform: | Size: 194595 | Author: 李明宗 | Hits:

[OpenGL programVRplane

Description: 飞机漫游系统的两个修改版本,主要针对地形系统的修改。这里面包括了平面地形和高程数据的地形。其中,高程数据的地形是从RAW灰白图像文件中读取的。做的不好,请多原谅。有志OPENGL实现虚拟现实的朋友,都可以和我联系,大家一起进步。本人QQ:183971435(不诚勿扰)。谢谢!
Platform: | Size: 7894203 | Author: huangsir | Hits:

[WEB CodeROAMSimple

Description: Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open \"Map.ved\", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is \"0.25f\". (www.TreadMarks.com)
Platform: | Size: 429246 | Author: chenchen | Hits:

[Other resourceROAM-LOD

Description: ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open \"Map.ved\", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is \"0.25f\". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV
Platform: | Size: 381179 | Author: lifeng | Hits:

[OpenGL programOpenGLDilog贴图

Description: VC编写的基于对话框的OpenGL程序,可动态读raw格式的纹理-VC prepared by the OpenGL-based dialog procedures can dynamically read the raw texture format
Platform: | Size: 56173 | Author: yfq | Hits:

[OpenGL programHeightMap

Description: opengl 获得图像的高程数据-opengl images obtained elevation data
Platform: | Size: 1184768 | Author: 张国伟 | Hits:

[OpenGL programOpenGLDilog贴图

Description: VC编写的基于对话框的OpenGL程序,可动态读raw格式的纹理-VC prepared by the OpenGL-based dialog procedures can dynamically read the raw texture format
Platform: | Size: 56320 | Author: yfq | Hits:

[OpenGL programyesadmin_com_20051126142245906

Description: ·以C#完成msn到jabber的tr. · 本游戏是采用斜45度. ·本源码是wis芯片完成mpeg. ·在VxWorks 编程过程中,. ·Raw Socket(原始套接字. ·基于OpenGL的ActiveX控件. ·Windows下的基于intel的i. ·Altera AHDL语言设计的PC. ·值得一看,对于网络管理. ·北京里工大学ASIC设计研. ·绝对经典的uc/os的程序,. ·1,本软件实现了围棋打谱,. ·日本著名的的嵌入式实时. ·ddos源代码,c语言。共同-C# to complete the msn to jabber tr. The game is the ramp 45 degrees. The FOSS wis chip is completed mpeg. In VxWorks programming process, . Raw Socket (original socket. OpenGL-based ActiveX. W indows under the intel-based Altera AHDL i. PC design. worth 1, for network management. Beijing University to work in ASIC design research. absolute classic uc/os procedures, . 1, the software Go to fight the spectrum. Prominent Japanese embedded real-time. ddos source code, c language. Common
Platform: | Size: 1908736 | Author: 大大 | Hits:

[OpenGL programVertexBufferObjects

Description: When you need raw polygon-pushing power, you can always utilize the optimizations provided by OpenGL. Vertex Arrays are one good way to do that. For even more boost you can use a recent extension to graphics cards called Vertex Buffer Objects . The extension, ARB_vertex_buffer_object, works just like vertex arrays, except that it loads the data into the graphics card s high-performance memory, significantly lowering rendering time. Because the extension is relatively new, not all cards will support it. This awesome tutorial was written by Paul Frazee. If you enjoy the tutorial please e-mail him and let him know. by NeHe
Platform: | Size: 194560 | Author: 李明宗 | Hits:

[OpenGL programVRplane

Description: 飞机漫游系统的两个修改版本,主要针对地形系统的修改。这里面包括了平面地形和高程数据的地形。其中,高程数据的地形是从RAW灰白图像文件中读取的。做的不好,请多原谅。有志OPENGL实现虚拟现实的朋友,都可以和我联系,大家一起进步。本人QQ:183971435(不诚勿扰)。谢谢!-Roaming aircraft modified version of the two systems, mainly for the terrain system changes. This includes a flat topography and terrain elevation data. Among them, the terrain elevation data from the RAW image files gray read. Do not, please forgive me. OPENGL aspiring to achieve virtual reality friends, and I can contact you with progress. I QQ: 183971435 (not sincere enough not to disturbance). Thanks!
Platform: | Size: 7894016 | Author: huangsir | Hits:

[DocumentsROAMSimple

Description: Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) -Project file for MS Visual C++ 6.0.Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp.MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the programattempts to open Map.ved , a Tread Marks map file. Tread Marks mapswill only work for MAP_SIZE == 1024. Also, the MULT_SCALE to viewTread Marks maps correctly is 0.25f . (www.TreadMarks.com)
Platform: | Size: 429056 | Author: chenchen | Hits:

[3D GraphicROAM-LOD

Description: ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV-ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE- Hold Left Mouse Button to Rotate View Angle Q- Change Rendering Mode (Wireframe, Lit, Fill, Texture) O- Change View Mode (Observe, Follow, Drive, Fly) W/S- Move forward/back A/D- Rotate left/right (in Observe Mode only) F- Stop Animation R- Toggle Frustum Drawing 0/9- More/Less Triangles per frame 1/2- Adjust FOV
Platform: | Size: 380928 | Author: lifeng | Hits:

[OpenGL programbinarytree

Description: 一个演示二叉树树分割的源码,对于学习二叉树和opengl有指导意义-A demonstration of binary tree partition of the source tree, binary tree and opengl for learning guidance
Platform: | Size: 2914304 | Author: cucumber | Hits:

[Graph Recognizebmp_parser_

Description: this program reads data from a bmp file and shows the bitmap info and file header information s on a console window. it also reads the raw bitmap array. so you can use it on opengl or anywhere you need a bmp reader.-this program reads data from a bmp file and shows the bitmap info and file header information s on a console window. it also reads the raw bitmap array. so you can use it on opengl or anywhere you need a bmp reader.
Platform: | Size: 61440 | Author: me | Hits:

[OpenGL programMap

Description: 利用OpenGL根据.raw作为高度图文件绘制地形,按键f为GL_FILL模式,按键l为GL_LINE模式,m为纹理贴图的地形,c为自己设置颜色的地形,h和t切换不同的地形.-The use of OpenGL in accordance with. Raw height map as a document mapping the topography, key f for GL_FILL mode l for GL_LINE mode button, m for the texture mapping of the terrain, c the color settings for their own terrain, h and t switch different terrain.
Platform: | Size: 8306688 | Author: 程代宗 | Hits:

[Special EffectsClipmapTerrain

Description: 基于GPU地形绘制算法,可以ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left -QuadTree+LOD 基于GPU地ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE- Hold Left 形绘制算法
Platform: | Size: 34816 | Author: 赵华成 | Hits:

[OpenGL programopengl-Camera

Description: 基于opengl的简单场景绘制,以及支持鼠标、键盘操作的漫游功能。-Files: Main.cpp (The Source File containing the main program code) Init.cpp (The Source File containing the Win32 and OpenGL initialization code) Camera.cpp (The Source File containing the camera implementation) 3DMath.cpp (The Source File containing 3D math routines) 3DMath.h (The Header File containing 3D math routine definitions) Camera.h (The Header File containing the camera class definition) Main.h (The Header File containing definitions for the main program) CameraWorldCollision.vcproj (The VC++ Project File holding the project info) CameraWorldCollision.sln (The Solution File holding the solution info) World.raw (The map file) Libraries: opengl32.lib (The OpenGL Interface Library needed to compile the program) glu32.lib (The OpenGL Utility Library needed to compile the program) winmm.lib (The Windows Multimedia Library needed to compile the program) Instructions: If you have Microsoft Visual Studio .NET (version 7.0) just click on the &l
Platform: | Size: 65536 | Author: fenglei | Hits:

[OpenGL programOpenGL-3D-Terrain

Description: 在Visual C++及OpenGL环境下开发的3D地形浏览程序,在天空盒中载入现有的地形高度图文件terrain.raw,并运用自己开发的Camera类实现3D空间中的浏览-Developed in OpenGL environment Visual C++ and 3D terrain viewer, the terrain height map files loaded in the sky box terrain.raw and use to develop their own Camera class implements browsing in 3D space
Platform: | Size: 1936384 | Author: raffaelezou | Hits:

[Otherffcee

Description: For time-frequency analysis algorithm, Clustering analysis based on Euclidean distance, Independent component analysis algorithm reduces the raw data noise.
Platform: | Size: 7168 | Author: koujenlangfao | Hits:
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